Weapon Get!: Electricity travels from both sides of Mega Man along the ground and up the walls, damaging enemies, killing some. If for whatever reason you haven’t beaten Bounce Man yet, expect a lot of precise jumping and shooting. The fact that it’s also his weakness makes it even better. Bounce Man’s rubber balls make this fight a breeze, as the projectiles make it around the entire screen, inevitably hitting him. Fuse Man likes to fly around high above your head and leave electrical trails that can damage you, as well as swoop down to hit you directly. Power Gear causes balls to shoot in the opposite direction behind Mega ManĪnother aerial enemy strikes! And he’s a fast one. Weapon Get!: Fire 3 Rubber Balls ahead, or up and down diagonally. Stay in the middle of the stage and try to avoid his bouncing and you’ll eventually figure him out. Eventually he’ll speed up and start bouncing quickly from all 4 walls. If the squeaky voice and constant bouncing weren’t enough, this boss likes to show his rubberized side and throw stretchy punches at you across the screen. This dude just needs to chill the hell out. Power Gear causes it to end in an explosion with slightly more range. Weapon Get!: A really sick Dash similar to Mighty No. Before long he’ll be making impact with the dust. Once he lands, he’s wide open to attack, but be ready for his next jump. Speed Gear helps here as you avoid the massive spikes. After a few successful hits landed, he’ll turn into a much larger spike driver, taking up about 1/3 of the screen. They can be destroyed or jumped over, but make sure you’re in the air when he lands again, as he’ll dash straight into you through the spikes once all 3 are set. He’ll transform into a three-pronged spike star and fall from the sky, putting spikes down in 3 places on the ground. Power Gear causes enemies touching the shield to take damage. Weapon Get!: Green Shield and arcing Acid Shots. Keep at him until the satisfying explosion/fanfare, Block Man’s weapon really helps when he’s underwater, making his weakness all the cheesier. Keep firing until he’s at about half-health and he’ll resort to hiding underwater, where he’ll pop up for a few acid shots at you and dive back under. At the start of the fight, Acid Man will keep above water and attempt to fight you head-on. Weapon Get!: Set of 4 Falling Blocks out in front of Mega, Power Gear doubles up the attack.īe ready to avoid some projectiles. Make sure to avoid taking hits during the rest of the fight so you have leeway when it comes to the end. Speed Gear makes them easy to avoid as you close in and land the last few finishing shots. Block Man will resort to one of the two corners and start spamming blocks. Shoot the big red obvious weakpoint to bring this Robot Master back down to size, then get ready for a desperate last stand. What to Expect from Each Robot Master and Their WeaponĮxpect a by-the-numbers boss fight until this brick house gets angry, turning into a screen-hogging monster, complete with slams and slight projectiles. Now simply knowing a weakness isn’t an instant victory, you’ll still have to be aware of attack patterns and keep your reflexes sharp, but dealing massive damage to unsuspecting Robot Masters is the sensation these games were built on. I’d still recommend Bounce Man’s stage to start however, getting the worst Stage/Boss out of the way early and heading right into Fuse Man’s stage, one of the best stages in the game. He’ll teach you the value of the Speed Gear without tearing you a new one. Once you die enough times, a spike shoes upgrade will unlock in the store, making the slippery platforming easier, and by relation, the boss against the Man himself. It’s an ice level, but not particularly a bad one. If you haven’t played the demo and want to be rebellious, Tundra Man is a good start. They’ll be familiar territory, setting you up for what’s to come in both level design and the power of weakness exploitation. If you played and beat the demo, I’d recommend starting with Block Man or Bounce Man. With this chart, the next step would be choosing where to start. I’ve included a chart below showing who is weak to what. Others aren’t as simple, such as Block Man’s falling blocks attack beating the Christ out of Acid Man. Some are simple science, such as Impact Man’s ability, a horizontal pointy jackhammer attack, being super effective against Bounce Man, a big balloon enemy. Hopefully with help from this Mega Man 11 boss order guide, that stress will be alleviated and you’ll enter every fight with the upper hand.įirst thing’s first, the boss weaknesses. After finally finishing the oppressive action-packed stages, the last thing you want to see are these over-powered sumbitches.
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